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9 Things Marvel Heroes Omega NEEDS!

  • Rashaad "FhaTe" Johnson
  • Aug 11, 2017
  • 3 min read

Now Marvel Heroes has been around for a little over 4 years now, and has been on consoles going on about 6 months. So being that this game has been gaining a lot of traction since the shift from 2016 to Omega and there has been a lot of talk of new things coming in Omega update, here's some things that will hopefully be implemented universally and some specifically for the new platforms in which they just branched into. So let's begin...

1. Trading/Dropping Items

I don't know how many times I've been playing with friends and either me or them happen to get gear that the other person can use. Is there anything we can do about it? No, we can only tell each other about the stats and then either sell, donate, or destroy the item. I feel that we should be able to at least trade items that are picked up during a group session with the members of that group for an allotted time. I mean games in the same space, such as Diablo 3 allow you drop an item you don't want to help your friend(s) so why not Marvel? Isn't that what heroes do? Help their fellow man? So let us do just that!

2. Loadouts

One thing that I believe all loot based games should have implemented from the beginning is the implementation of Load-outs. I mean in these types of games, you can play a character numerous ways with various builds and items, yet we only are given one load-out that we have to sit there and weigh the attack and defense and stats of items, when if we had the ability to use load-outs would make running either a ranged build or a melee build for Black Widow way less of a hassle.

3. More Organized Crafting User Interface

The current UI for the Crafting menus feel cluttered and busy. It would be better if the items were sectioned off to make finding what you're looking for easier to go to and pick up. Nothing to serious, just maybe perhaps adding in sub-folders.

4. Legendary Item Leveling Notification

Legendary items are a big deal for the end game, they will be the piece that helps tie your build together and make you stand out amongst the sea of doppelgangers. So when I finally amass enough experience to hit that milestone of the item making it to each tier, I'd like to be notified of that, similarly to when I level or earn an infinity point.

5. Trial Timer

This may be the least important of points, but still important nonetheless. For the trials I feel that the timer should only start once the first enemy is spawned, because those precious few seconds you spend getting to zone and having them spawn at times can be the deciding factor of winning or losing, unless you are defeated of course.

6. Guild Support - Console

This is an MMORPG, and with that there should be guilds to join and share a solitary mission statement. This is something that's in the PC version of the game and helps keep track of who's online that you want to play with. Hope to see this added and with some added bells and whistles as well.

7. Team Ups - Console

Team Ups shouldn't have been removed from the console version because aside from being nice sidekicks, they were also something that was cool to have. That way you knew you always had someone to watch your back even when "no one" was actually there. Hopefully this will be something that makes it way into the console versions. Would love to be able to have Spider-Gwen kicking ass with whoever I decide to play with.

8. Presitge Incentives

As it stands right now, prestiging doesn't seem to have much draw to it. The military like symbol you get next to the character or perhaps the flourish and ONE cosmic item is supposed to be incentive enough for repeatedly grinding through the game to hit that level cap. I would seriously hope to see something more for players who show dedication to a specific character to go through the grind of 1 to 60 upwards of 7x on consoles and 10 on PC.

EDIT: 9. Status Icons

There's been many times on gear that it states that you receive "+1 to all attributes for x seconds" it would be awesome to know when those are active either through an icon up top based on color of the Infinity Stone in which they are represented to signify that the attribute(s) are active. This would allow players to know when they are doing their most damage and make it easier to know when would be the best time to go all out because you have that window of increased stats.

 
 
 

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